LegA enum

Legend attribute names definitions. See also LEGEND_DEFAULT_ATTRIBUTES. The attribute values are Strings. You may pass any of these attributes to a legend constructor. The respective defaults attributes will be overridden.

Constants

BG_COLOR → const LegA
const LegA(0)
BG_HEIGTH → const LegA
const LegA(3)
BG_OPACITY → const LegA
const LegA(1)
BG_WIDTH → const LegA
const LegA(2)
COLORED_RECT_HEIGHT → const LegA
const LegA(5)
COLORED_RECT_WIDTH → const LegA
const LegA(4)
FONT_SIZE → const LegA
const LegA(6)
LINESEP → const LegA
const LegA(7)
SUB_TITLES → const LegA
const LegA(12)
TEXT_COLOR → const LegA
const LegA(10)
TOP_TITLE → const LegA
const LegA(11)
values → const List<LegA>

A constant List of the values in this enum, in order of their declaration.

const List<LegA>
X → const LegA
const LegA(8)
Y → const LegA
const LegA(9)

Properties

index → int

The integer index of this enum.

final
hashCode → int
The hash code for this object. [...]
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

toString() → String
Returns a string representation of this object.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited

Operators

operator ==(dynamic other) → bool
The equality operator. [...]
inherited