BrickListItem class

A BrickListItem is created on the analogy of a wall and bricks. The container that holds all the widgets is called a 'wall' and the individual widgets within the wall are called as 'bricks'. When bricks are added to the wall they automatically resize and position themselves to fit the wall. It also allows for nesting, i.e. you can nest BrickListItems inside another BrickListItem. _widgets are the bricks to be added to the wall, while as _wallColor and _brickColor specify the color of the wall and the widgets i.e. bricks within the wall, respectively. You can wrap BrickListItem within the corresponding widget which handles user interaction, to support interaction for the BrickListItem.

Constructors

BrickListItem({List<Widget> widgets, Color wallColor: Colors.black, Color brickColor: Colors.red })
Constructs a BrickListItem with default settings.
BrickListItem.forest({List<Widget> widgets })
Constructs a BrickListItem with black _wallColor and brown _brickColor.
BrickListItem.home({List<Widget> widgets, Color wallColor: Colors.black, Color brickColor: Colors.red })
Constructs a BrickListItem with black _wallColor and red _brickColor.
BrickListItem.mud({List<Widget> widgets })
Constructs a BrickListItem with green _wallColor and brown _brickColor.
BrickListItem.ocean({List<Widget> widgets })
Constructs a BrickListItem with blue _wallColor and white _brickColor.
BrickListItem.sky({List<Widget> widgets })
Constructs a BrickListItem with lightBlue _wallColor and lightBlueAccent _brickColor.
BrickListItem.transparent({List<Widget> widgets })
Constructs a BrickListItem with transparent _wallColor and _brickColor.

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
key → Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget. [...]
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited