## If The if widget accepts a Condition and runs the children if the condition is true. If just gives you an execute wrapper with if and else statements. The conditions have their own class. |constructor| | |--|--| |Condition| the condition | |Then|a List of Wigets that runs on match| |Else|a List of Widget that runs if it does not match(optional)| |targetFilePath|force the group to use this path instead of `/objd/`| |targetFileName|force the group to use this name instead of automatic generated names| |encapsulate| bool whether it should create a new file | **Example:** ```dart If( Condition(Entity.Player()), Then: [ Log("true") ], Else: [ Log("false") ] ) ⇒ execute if entity @p run say true ⇒ execute unless entity @p run say false ``` > Not Final! Will be done with tags later on. You can also negate the Condition with `If.not`: ```dart If.not( Condition(Entity.Player()), Then: [ Log("true") ] ) ⇒ execute unless entity @p run say true ```