## Tag A tag saves a boolean value with an entity inside the game. |constructor| | |--|--| |String|the name of the tag| | entity| the entity you that want to assign a tag to | | value | the boolean value(default true) | **Example:** ```dart Tag("firstTag",entity:Entity.Player(),value: true) ⇒ tag @p add firstTag ``` There is also the add or remove method for changing a variable: ```dart Tag mytag = Tag("firstTag",entity:Entity.Player()) // in generate mytag.add(), mytag.remove() ⇒ tag @p add firstTag ⇒ tag @p remove firstTag ``` Also consider the addTag method on an entity. ### toggle With the toggle method you can toggle the value(invert the tag). This is done with a temporary tag: ```dart Tag("mytag",entity:Entity.Selected()).toggle() ⇒ execute if entity @s[tag=mytag] run tag @s add objd_temp ⇒ execute if entity @s[tag=objd_temp] run tag @s remove mytag ⇒ execute if entity @s[tag=!objd_temp] run tag @s add mytag ⇒ tag @s remove objd_temp ``` ### removeIfExists The `removeIfExists` method removes the tag and may execute some action before if the tag exists. ```dart Tag("mytag",entity:Entity.Selected()).removeIfExists( then: Say("removed") ) // optional argument ⇒ execute if entity @s[tag=mytag] run say removed ⇒ execute if entity @s[tag=mytag] run tag @s remove mytag ```