GameLoopMouseEvent class
class GameLoopMouseEvent { final int x; final int y; final int dx; final int dy; final double time; final int frame; GameLoopMouseEvent(this.x, this.y, this.dx, this.dy, this.time, this.frame); }
Constructors
new GameLoopMouseEvent(int x, int y, int dx, int dy, double time, int frame) #
GameLoopMouseEvent(this.x, this.y, this.dx, this.dy, this.time, this.frame);