CampaignProfile class Null safety

campaign profile manager library

Inheritance

Constructors

CampaignProfile(Client client)
campaign profile object

Properties

accountId String
account id of the profile
read / write, inherited
accountLevel num
account level for profile
read-only
accountResources List<AccountResource>
get account resources of the profile
read-only
backpackSize num
backpack size
read-only
bannerQuests List<BannerQuest>
get banner quests of profile
read-only
client Client
The master client
late, final, inherited
collectionBookLevel num
collection book level
read-only
commandoHeroes List<STWHero>
commando type heroes of the profile
read-only
completedMissionAlerts List<String>
get completed mission alerts
read-only
completedStormShields Map<String, int>
get completed storm shields
read-only
constructorHeroes List<STWHero>
constructor type heroes of the profile
read-only
created DateTime
When the profile was created
read / write, inherited
enduranceCompletions Map<String, DateTime?>
get endurance completions
read-only
fortStats Map<String, int>
get total FORT stats of the profile. this is the sum of FORT stats of survivorFORT and researchFORT.
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
heroes List<STWHero>
get stw heroes of the profile
read-only
initialized bool
is the profile initialized
read / write, inherited
items List<ProfileItem>
profile items
read / write, inherited
managers List<STWWorker>
get manager workers of the profile
read-only
matchesPlayed num
matches played
read-only
mfaClaimed bool
mfa rewards claimed or not
read-only
ninjaHeroes List<STWHero>
ninja type heroes of the profile
read-only
outlanderHeroes List<STWHero>
outlander type heroes of the profile
read-only
pastMaxLevel num
past max level for profile
read-only
pendingDifficultyRewards Map<String, int>
get pending difficulty rewards
read-only
pendingResearchLevels Map<String, int>
get pending research levels (research levels that are below 120)
read-only
powerLevel num
returns power level rating of profile
read-only
powerLevelCurve CurveTable
power level curve table reader
read / write
profileId FortniteProfile
The profile id of mcp profile
read / write, inherited
researchFORT Map<String, int>
get FORT stats by research of profile
read-only
researchLevels Map<String, int>
get research levels
read-only
researchPoints num
available research points
read-only
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
rvn int
number of profile revisions
read / write, inherited
schematics List<STWSchematic>
get stw schematics of the profile
read-only
serverTime DateTime
time of epic servers
read / write, inherited
stats Map<String, dynamic>
profile stats
read / write, inherited
storageSize num
storage size
read-only
stormKingQuest StormKingQuest
get current storm king quest
read-only
stormKingSchematics List<STWSchematic>
get storm king schematics
read-only
stormKingSchematicsCount Map<String, int>
get storm king schematics count
read-only
survivorFORT Map<String, int>
get FORT stats from survivor squads.
read-only
survivorSquadPreset SurvivorSquadPreset
get current survivor squad preset
read-only
survivorSquads Map<String, List<STWWorker>>
returns survivor squads of the profile. there are 8 survivors squads in total. each squad can have a max of 8 survivors.
read-only
traps List<STWSchematic>
get stw trap of the profile
read-only
tutorialCompleted bool
completed tutorial?
read-only
unslotCost num
unslot cost
read-only
updated DateTime
When the profile was last updated
read / write, inherited
venturesFORT Map<String, int>
get ventures FORT stats of profile
read-only
venturesPowerLevel num
returns ventures power level rating of profile
read-only
weapons List<STWSchematic>
get stw weapons of the profile
read-only
workers List<STWWorker>
get workers of the profile
read-only

Methods

claimDailyReward() Future<ClaimDailyRewardResponse>
claim daily rewards
collectResearchPoints() Future<void>
collect research points
confirmInitialized() bool
inherited
equipSurvivorSquadPreset(SurvivorSquadPreset preset) Future<void>
set a survivor squad preset
init(String? accId) Future
init the profile
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
skipTutorial() Future<void>
skip campaign tutorial if not completed
toString() String
A string representation of this object. [...]
inherited
upgradeHomebaseNode(String nodeId) Future<void>
updgrade a homebase node
upgradeResearchStat(String stat) Future<void>
upgrade research stat

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited