fortnite library Null safety
Classes
- AccountResource
- STW Account resource object
- AuthClients
- fortnite auth clients
- Avatar
- avatar object
- CampaignProfile
- campaign profile manager library
- Client
- client object
- ClientOptions
- options for the main client
- CommonCoreProfile
- common core profile manager library
- CurveTable
- curve table reader
- DeviceAuth
- device auth object
- Endpoints
- An object containing epic endpoints used by the library
- EpicServices
- epic service routes object
- ExternalAuth
- account external auth connection object
- FortniteAuth
- fortnite auth library
- HTTP
- custom HTTP class
- HttpResponse
- http library response object
- Level
- Levels to control logging output. Logging can be enabled to include all levels above certain Level. Levels are ordered using an integer value Level.value. The predefined Level constants below are sorted as follows (in descending order): Level.SHOUT, Level.SEVERE, Level.WARNING, Level.INFO, Level.CONFIG, Level.FINE, Level.FINER, Level.FINEST, and Level.ALL. [...]
- MCP
- MCP operations object
- McpProfile
- mcp profile manager library
- MtxItem
- V-Bucks item object
- ProfileItem
- Fortnite profile item object
- STWHero
- STW Hero object
- STWSchematic
- STW Schematic object
- STWWorker
- STW Worker object
Properties
-
accountResources
↔ List<
Item> -
read / write
-
invalidTokenErrorCodes
↔ List<
String> -
invalid bearer token errors
read / write
- oreOrCrystalRegex ↔ RegExp
-
regex to get if a schematic is ore or crystal or null
read / write
- schematicRarityRegex ↔ RegExp
-
regex to get rarity of schematic from template id
read / write
-
stwRarities
↔ Map<
String, String> -
Fortnite rarities object
read / write
-
stwSurvivorLeadSynergy
↔ Map<
String, String> -
stw survivor lead synergies
read / write
- tierRegex ↔ RegExp
-
regex to get tier from template id
read / write
-
vbucksPlatform
↔ Map<
String, String> -
Vbucks platform
read / write
-
vbucksType
↔ Map<
String, String> -
Vbucks type
read / write
Functions
-
authenticateWithAuthorizationCode(
String authorizationCode) → Future< DeviceAuth> - creates a device auth object with authorization code
-
getAuthorizationCodeURL(
{bool forceLogin = false, String clientId = "3446cd72694c4a4485d81b77adbb2141"}) → String - get a url to get authorization code from. [...]
-
parseAuthorizationCode(
String authCode) → dynamic - parses an authorization code
Enums
- FortniteProfile
- Fortnite profile id enum
- LogLevel
- client object log levels