fortnite library Null safety

Classes

AccountResource
STW Account resource object
AuthClients
fortnite auth clients
CampaignProfile
campaign profile manager library
Client
client object
ClientOptions
options for the main client
CommonCoreProfile
common core profile manager library
CurveTable
curve table reader
DeviceAuth
device auth object
Endpoints
An object containing epic endpoints used by the library
EpicServices
epic service routes object
ExternalAuth
account external auth connection object
FortniteAuth
fortnite auth library
HTTP
custom HTTP class
HttpResponse
http library response object
MCP
MCP operations object
McpProfile
mcp profile manager library
MtxItem
V-Bucks item object
ProfileItem
Fortnite profile item object
STWHero
STW Hero object
STWSchematic
STW Schematic object
STWWorker
STW Worker object

Properties

invalidTokenErrorCodes List<String>
invalid bearer token errors
read / write
oreOrCrystalRegex RegExp
regex to get if a schematic is ore or crystal or null
read / write
schematicRarityRegex RegExp
regex to get rarity of schematic from template id
read / write
stwRarities Map<String, String>
Fortnite rarities object
read / write
stwSurvivorLeadSynergy Map<String, String>
stw survivor lead synergies
read / write
tierRegex RegExp
regex to get tier from template id
read / write
vbucksPlatform Map<String, String>
Vbucks platform
read / write
vbucksType Map<String, String>
Vbucks type
read / write

Functions

authenticateWithAuthorizationCode(String authorizationCode) Future<DeviceAuth>
creates a device auth object with authorization code
getAuthorizationCodeURL({bool forceLogin = false, String clientId = "3446cd72694c4a4485d81b77adbb2141"}) String
get a url to get authorization code from. [...]
parseAuthorizationCode(String authCode) → dynamic
parses an authorization code

Enums

FortniteProfile
Fortnite profile id enum
LogLevel
client object log levels