FramePhase enum
Various important time points in the lifetime of a frame.
FrameTiming records a timestamp of each phase for performance analysis.
Constants
- buildFinish → const FramePhase
-
When the UI thread finishes building a frame.
See also FrameTiming.buildDuration.
const FramePhase(1)
- buildStart → const FramePhase
-
When the UI thread starts building a frame.
See also FrameTiming.buildDuration.
const FramePhase(0)
- rasterFinish → const FramePhase
-
When the GPU thread finishes rasterizing a frame.
See also FrameTiming.rasterDuration.
const FramePhase(3)
- rasterStart → const FramePhase
-
When the GPU thread starts rasterizing a frame.
See also FrameTiming.rasterDuration.
const FramePhase(2)
-
values
→ const List<
FramePhase> -
A constant List of the values in this enum, in order of their declaration.
const List<
FramePhase>
Properties
- index → int
-
The integer index of this enum.
final - hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
toString(
) → String - Returns a string representation of this object.
-
noSuchMethod(
Invocation invocation ) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other ) → bool -
The equality operator. [...]
inherited