JointType class
An enum class of joint types. The currently implemented joint types are distance, constant volume, and revolute.
class JointType { static const int UNKNOWN = 0; static const int REVOLUTE = 1; static const int PRISMATIC = 2; static const int DISTANCE = 3; static const int PULLEY = 4; static const int MOUSE = 5; static const int GEAR = 6; static const int LINE = 7; static const int WELD = 8; static const int FRICTION = 9; static const int CONSTANT_VOLUME = 10; }
Static Properties
const int CONSTANT_VOLUME #
static const int CONSTANT_VOLUME = 10;
const int DISTANCE #
static const int DISTANCE = 3;
const int FRICTION #
static const int FRICTION = 9;
const int GEAR #
static const int GEAR = 6;
const int LINE #
static const int LINE = 7;
const int MOUSE #
static const int MOUSE = 5;
const int PRISMATIC #
static const int PRISMATIC = 2;
const int PULLEY #
static const int PULLEY = 4;
const int REVOLUTE #
static const int REVOLUTE = 1;
const int UNKNOWN #
static const int UNKNOWN = 0;
const int WELD #
static const int WELD = 8;
Properties
final Type runtimeType #
A representation of the runtime type of the object.
external Type get runtimeType;
Operators
bool operator ==(other) #
The equality operator.
The default behavior for all Object
s is to return true if and
only if this
and
other are the same object.
If a subclass overrides the equality operator it should override
the hashCode
method as well to maintain consistency.
bool operator ==(other) => identical(this, other);
Methods
int hashCode() #
Get a hash code for this object.
All objects have hash codes. Hash codes are guaranteed to be the
same for objects that are equal when compared using the equality
operator ==
. Other than that there are no guarantees about
the hash codes. They will not be consistent between runs and
there are no distribution guarantees.
If a subclass overrides hashCode
it should override the
equality operator as well to maintain consistency.
external int hashCode();
noSuchMethod(String name, List args) #
noSuchMethod
is invoked when users invoke a non-existant method
on an object. The name of the method and the arguments of the
invocation are passed to noSuchMethod
. If noSuchMethod
returns a value, that value becomes the result of the original
invocation.
The default behavior of noSuchMethod
is to throw a
noSuchMethodError
.
external Dynamic noSuchMethod(String name, List args);
const Object() #
Creates a new Object
instance.
Object
instances have no meaningful state, and are only useful
through their identity. An Object
instance is equal to itself
only.
const Object();
String toString() #
Returns a string representation of this object.
external String toString();