TimeOfImpactInput class
Input parameters for TimeOfImpact.
class TimeOfImpactInput { final DistanceProxy proxyA; final DistanceProxy proxyB; final Sweep sweepA; final Sweep sweepB; /** * defines sweep interval [0, tMax] */ num tMax; TimeOfImpactInput() : proxyA = new DistanceProxy(), proxyB = new DistanceProxy(), sweepA = new Sweep(), sweepB = new Sweep(), tMax = 0 { } }
Constructors
new TimeOfImpactInput() #
TimeOfImpactInput() : proxyA = new DistanceProxy(), proxyB = new DistanceProxy(), sweepA = new Sweep(), sweepB = new Sweep(), tMax = 0 { }
Properties
final DistanceProxy proxyA #
final DistanceProxy proxyA;
final DistanceProxy proxyB #
final DistanceProxy proxyB;
final Type runtimeType #
A representation of the runtime type of the object.
external Type get runtimeType;
num tMax #
defines sweep interval 0, tMax
num tMax;
Operators
bool operator ==(other) #
The equality operator.
The default behavior for all Object
s is to return true if and
only if this
and
other are the same object.
If a subclass overrides the equality operator it should override
the hashCode
method as well to maintain consistency.
bool operator ==(other) => identical(this, other);
Methods
int hashCode() #
Get a hash code for this object.
All objects have hash codes. Hash codes are guaranteed to be the
same for objects that are equal when compared using the equality
operator ==
. Other than that there are no guarantees about
the hash codes. They will not be consistent between runs and
there are no distribution guarantees.
If a subclass overrides hashCode
it should override the
equality operator as well to maintain consistency.
external int hashCode();
noSuchMethod(String name, List args) #
noSuchMethod
is invoked when users invoke a non-existant method
on an object. The name of the method and the arguments of the
invocation are passed to noSuchMethod
. If noSuchMethod
returns a value, that value becomes the result of the original
invocation.
The default behavior of noSuchMethod
is to throw a
noSuchMethodError
.
external Dynamic noSuchMethod(String name, List args);
const Object() #
Creates a new Object
instance.
Object
instances have no meaningful state, and are only useful
through their identity. An Object
instance is equal to itself
only.
const Object();
new TimeOfImpactInput() #
TimeOfImpactInput() : proxyA = new DistanceProxy(), proxyB = new DistanceProxy(), sweepA = new Sweep(), sweepB = new Sweep(), tMax = 0 { }
String toString() #
Returns a string representation of this object.
external String toString();